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Interesting picnic games. Darts with balloons

Birthday, calendar holiday, a promotion, or just a warm and sunny weekend - all this can be an occasion to get out into nature in a large and friendly company. But what to do in nature, when hunger is satisfied, and all interesting topics discussed so as not to get bored? To do this, there are many different competitions in nature for cheerful company. They will help to fill the formed free time. In addition, well-chosen competitions will undoubtedly become a highlight holiday and will be remembered for a long time, leaving behind only positive emotions and impressions.

"Well-chosen" competitions means that they will be appropriate for the age of the participants, as well as their emancipation, degree of familiarity and the prevailing atmosphere. After all, contests are also different: intellectual and fun, neutral or balancing somewhere on the verge of “below the belt”, as well as those that require a significant physical activity etc. In general, the main thing is that everyone likes and finds it interesting. Now we will offer you several options.

"Whale"

An unlimited number of people can take part in this competition - the more there are, the more fun it will be. Everyone needs to stand in a circle at a distance outstretched hand from the neighbors and join hands (you get a kind of round dance). The host whispers the name of two animals into the ear of each participant and explains the rules of the game: when the host calls out the name of the animal, the participant to whom the name of this animal was voiced in the ear must quickly sit down, and the neighbors on the right and left at this time should try to prevent him from doing this .

Everything is done very quickly so that the participants do not have time to take a breath. The trick of the game is that, calling the animals to the players, the presenter shows ingenuity only by 50 percent - in the first word, but the second word calls everyone a whale. So, for example, such pairs of words as a hare - a whale, a bear - a whale, a mouse - a whale, a cat - a whale, a dog - a whale, a rabbit - a whale, etc. can be whispered to the participants. A few minutes later, when everyone has already joined in, the host suddenly calls out the word "KIT", and as a result, the participants, who are trying to sit down all at once, inevitably find themselves on the floor, laughing at their own zeal. This competition is suitable for a company of any caliber and goes with a bang.

"Diver"

Going to nature in the warm season, some comrades may well have flippers and a pair of binoculars in their arsenal. If this is the case, a competition for the title of the best diver can be proposed.

Volunteers are offered to put on flippers and complete the task to overcome the specified distance, looking through binoculars with reverse side. Believe me, an unforgettable experience is guaranteed not only for the participants, but also for all spectators.

"Football"

Football is very exciting game, and not only for guys, but also for girls, especially if you change the rules a little.

First you need to divide the participants into two teams and mark the gates, and then the events will be somewhat unusual. The players of each team are divided into pairs, and each of the pairs becomes a shoulder to each other, and the right leg of one member of the pair is tied to the left leg of the other. The goal of the team is the same as in ordinary football - to score the ball into the opponents' goal, but goalkeepers are no longer needed here, because it will not be easy or even almost impossible to score the ball. Thus, felting of all participants on the ground and a lot of positive emotions is provided.

"Knight Tournament"

Such a tournament in miniature is an example of an active competition for a cheerful and energetic company, in which, in addition to ladies, there are also several gentlemen. He will need even number men (at least four). Participants are divided into two groups - cold and warm. The first is for those who like the cold that knightly armor and edged weapons exude, and the second is for those who value the warmth of a devoted horse more.

Dividing into groups, the knights still have no idea what a surprise awaits them. Those who preferred the warmth of horses will have to portray horses, and those who chose the cold will have to become riders.

And so the queen of the tournament drops her handkerchief from her high hand, and the tournament begins. The task of the rider is to push his opponent off the horse. The one who fell to the ground lost, but the winner and his horse will be rewarded from the hands of the Beautiful Lady (a glass of wine, the first pieces of barbecue, a cake, etc.).

"Swamp"

This competition does not require any special preparations or equipment, just a few pieces of cardboard. First you need to designate a certain area on the ground (not very large). Borders can be marked with pebbles, dry branches or bottles. This will be a swamp, which the participants will have to cross as quickly as possible, stepping from bump to bump. Two pieces of cardboard in the hands of each player will act as bumps, which he will shift in front of him and move in this way, stepping on them, trying not to fall into the "swamp".

"Give it to someone else"

The company must be divided into women's and men's teams, which should be located in two lines opposite each other at a distance of about three meters.

The first member of the women's team holds the balloon between her legs, carries it to the line of the men's team and passes it to the first member without using her hands. He, in turn, also carries the ball back and passes it to the second member of the women's team. This continues until all players have participated.

"Hit the balls!"

One team gets red balls and the other team gets blue balls. Balls are tied with threads to the legs, one per participant. On command, you need to burst as many enemy balls as possible without using your hands. The team that keeps at least one ball intact wins.

"Apple"

Two people take part in the game. A rope is tied to each waist, and an apple is tied to its end so that it dangles approximately at the level of the knees. A glass is placed on the ground, into which the participant, on command, must hit with an apple. The participant who does it faster wins.

"Mummy"

All participants are divided into pairs, and it is desirable that it be a boy and a girl. Each pair is given 2 rolls toilet paper. Team members begin to wrap this paper around their partners, and only the nose, mouth and eyes should be left open. The couple that manages to do it faster and better than everyone else will win.

"Volleyball with feet"

In this game, participants are divided into two teams. In the middle of the clearing, a rope is pulled at the level of a meter from the ground. The rules of the game are exactly the same as in volleyball, and the only difference is that the participants play while sitting on the ground, and a balloon is taken instead of the ball.

"Take away the cooked"

On the table you need to arrange glasses with alcoholic drink, which the participants like, and the glasses should be one less than the participants. The participants, at the command of the leader, go around the table, and at the next signal (clapping their hands, for example), they, ahead of their rivals, rush to the glasses and drink their contents. The participant who did not get a glass is eliminated. Then the extra glass is removed, the rest are filled with a drink, and the competition continues again until one most successful participant remains.

"Let's fill the glasses!"

Participants need to be divided into pairs - a boy-girl. The man is given a bottle with a drink (it is desirable that it be a drink that will then be easy to wash off), and the girl is given a glass. The man needs to hold the bottle with his feet, and the partner needs to hold the glass with his feet. Then the man needs to fill the glass without the help of his hands, and the girl needs to help him as much as possible in this. The winner will be the pair that will cope with the task most accurately and quickly without spilling a single drop by. In continuation of the competition, you need to drink a drink from glasses for speed.

"Tug of War"

Competitions for the company in nature can also be diversified with sports competitions. For this game, you will need a thick and long rope, in the center of which a mark will be placed. Then, on the ground at an equal distance from the mark, you need to draw lines on both sides. All participants must be divided into two groups, which, on a signal, begin to pull the rope, each from its own side, trying to pull it over. The winner will be the team that will drag the mark over its line.

"Quest"

You will need to prepare for such a game in advance, but the result will exceed all your expectations. You need to come up with several prizes and place them on the territory where the company will rest. To make it easier to find treasures, you need to hide notes with clues along the chain, and in completely unexpected places.

"Hot Cubes"

For this contest, you will need two sets of multi-colored cubes, as well as long branches according to the number of participants. First you need to draw big circle and spread the cubes in it. All players are divided into two groups, the task of each of which will be to push all the opponent's cubes out of the circle, while preventing him from pushing his own. The team that can get rid of other people's cubes faster will win.

As you can see, competitions can be very diverse. It is important to simply think over the cultural program in advance so as not to come up with entertainment at the last moment. And then any fun will bring a lot of pleasure to all participants, making them look forward to the next opportunity to gather in the same place and with the same line-up. Enjoy your fun and outdoor recreation!

The weekend was so hot that I didn't want to go outside at all. And dragging to the beach is just torture when the thermometer is +35. Therefore, I stocked up in a stall with magazines and newspapers and, drinking cold cola, relaxed my brain with non-irritating, including women's reading matter.


Bears - boom!

It is more interesting if no one (or the majority) in the company knows about the rules of the game. The host asks the participants to stand in line, he himself becomes the first and declares: “You are the bears. The bears go for a walk (everyone waddling stomp in place), the bears are tired - they sat down to rest (“the bears” squat down), rested - they went again. - tired, sat down. So you can repeat, supplying the story with details in the style of "the sun was shining, the birds were singing," etc. When everyone is relaxed and in Once again sit down, the host says: "Bears - boom!" - and easily pushes the player following him with his shoulder. Bears fall one after another like dominoes. Everyone laughs in surprise: indeed, bears - boom!

Who's going north?
Here also, as in "Bears" - than fewer participants knows the rules of the game, the better. Ideally, if only the host knows them. He suggests going on an expedition to the north. For this you need to get together. Everyone should offer the things necessary for the trip. Everyone sits in a circle, the move is passed from participant to participant with some object (spoon, fork, pencil - whatever). The leader (he knows the rules and always goes north) starts. He says: "I'm going north and I'm taking with me ... a warm scarf" and passes the move to a neighbor. Passing the move (that is, some object), says the word "please" and adds "And I'm going north." The next player, who does not know the rules (there are usually no ones who guess right away), says "I'm going north and take with me ... warm gloves" and silently passes the move. The host states: "And he is NOT going north." Actually, the meaning of the game is that when passing the move, the players must say the magic word "please", and everyone, as a rule, focuses on the list of things and cannot understand the logic by which the leader takes some on the expedition, but not others. After some time, those who managed to guess what the matter is, try to push the others to the right idea, and begin to take all sorts of extremely "useful" things on this journey with them to the north.
- swimwear or suntan products, while saying the word "please" louder. You can also suggest, saying that only polite and well-mannered people go north. The game ends when everyone has guessed how to go north.

maternity hospital
All participants are divided into pairs: M and F. Outside the pair - only the leader. All men in the game are mothers of newborns, all women are fathers. The game simulates a situation where mothers in the ward behind a closed window are trying to tell fathers standing on the street details about the baby. Accordingly, they do not hear each other - you can only use gestures. The couple sit opposite each other. The facilitator distributes leaflets to the “mothers” where the details are written, for example, it is necessary to show with facial expressions and gestures that “this is a boy, and his ears are just like those of your grandfather” (it is desirable that for each pair the tasks are equivalent in complexity of display). The host gives pens and clean sheets of paper to the "fathers". At the command, the couples start the game: the “mother” man tries to convey to the partner what the host wrote to him. The woman-"father" writes down on her piece of paper what she saw and understood. Time is limited - for example, a minute. The couple wins, in which what the “father” woman saw will be closer to the leader’s task.

Snake
The facilitator approaches each player and says: "I am a snake, a snake, a snake ... I crawl, crawl, crawl ... Do you want to be my tail?" He replies: "I want!" - and stands behind, clasping the "snake's head" around the waist. So they approach everyone else and already in chorus ask them to join. When the snake becomes long and no one else wants to be a tail, the snake says: "I am a hungry snake, I will bite my tail!" - and tries to catch his tail. Players need to hold on tightly to each other, and the tail needs to dodge their heads. Those who got off are out of the game, and the snake continues to catch its tail.
You can make the game more difficult: when new players join the tail, they must crawl on all fours between the legs of the snake, starting from its head. This game has a rule - you can not refuse. If the company is large, you can collect two snakes, each trying to catch the tail of the other. The winning snake "eats" the loser - she crawls between the winners' legs.

Swap places!
The company sits on chairs (there are one less than the participants) in a circle leading in the center, he announces: "Change places everyone who has ..." - he can call anything from "who has blue eyes" to "who has had more than ten lovers" or "who loves blonds (blondes)", "who does not wear thongs" ... The longer the game, the more frank the questions. The named players (blue-eyed or blond-lovers) must stand up and quickly move to one of the vacant seats. If the selection criterion applies to the leader, he also takes part in the search for a seat, then the one who did not have enough chair becomes the new leader. If only one person stood up, then he will continue to play the game, and the old leader takes his place. So that people do not stay too long, you can periodically command: "Change places everyone who is in a good mood now!"

MPS
It requires one "dunno" victim. The rules are explained to him: he asks questions to the players in a circle, the players answer him "yes" or "no". The task of the "dunno" is to guess who is hiding under the abbreviation MPS. Everyone becomes in a circle, the "dunno" (he is in the center) begins to ask questions. The trick is that when answering the question "Is this a man?", one player can say "yes" and the next one can say "no" (because the MPS is "My right neighbor", and each player standing in a circle says about your neighbor on the right). Usually the "dunno" guesses who the MPS is when he starts asking the same question in a circle. But it happens, as a rule, around the fifteenth. There is also a variation on the same theme: a sticker is glued to the forehead of the "victim", on which any character is written - be it Alexander Pushkin, Pinocchio, or even the victim herself. You can make fun of even more and call the victim a pumpkin or swine flu. The goal of the victim is to get yes/no answers to his questions, to guess as quickly as possible what is written on her forehead.

hanging pear
Play game. You need to choose an artistic couple - preferably a girl and young man, but not necessarily. The two leaders separate them and explain the task. One is told that he will have to go into the room, take a chair and pretend to screw in a light bulb. A partner or partner will interfere with him in every possible way. The goal of the player "with a light bulb" is to use gestures to explain to a friend that he is doing the right thing and soon the room will be light. You can't speak. The second is explained that the first player portrays a man who decided to hang himself, and the task is to dissuade him from a crazy step without words. While they are being instructed, the rest are also explained what the essence of the matter is, and when the participants in the game enter the room, the audience is already having fun in advance.

Snowflakes
Everyone in the company is given a "snowflake" - a small ball of cotton wool. Participants loosen their "snowflakes", at the same time launch them into the air and start blowing from below so that the fleece stays in the air for as long as possible. The winner is the one whose snowflake is the last to fall on the floor.

noah's ark
The facilitator writes the names of animals on pieces of paper in advance (each creature has a pair: two hares, two giraffes, two elephants ...), folds the papers and puts it in a hat. Each participant pulls out "his destiny", and the host announces that now you need to find your partner, but you can not make sounds and speak. It is necessary with the help of facial expressions and gestures to portray your animal and look for "like yourself." The first pair to reunite wins. You can think of characteristic animals like a hare (showed his ears - and you're done), it's more interesting to come up with someone less recognizable, such as a hippopotamus and a lynx.

broken fax

Two teams are playing. Everyone runs after each other, everyone gets a piece of paper and a pencil. The last in both rows, the presenter shows simple drawing, the participants must draw the same mine on their sheet, lying on the back of the player standing in front, who: in turn, reproduces the drawing according to the sensations. The team whose final drawing is more similar to the original wins.

cavalrymen
The more pairs, the more interesting. It is necessary that in each pair there is a guy (even better if it is a guy and a girl). The cavalryman puts on a cap or panama and sits on the stove (on the back) of the "horse". The goal is to pluck as many hats from the "enemies" as possible without losing your own.
You will need a couple of dozen balls of two colors and a lot of space. Each participant ties to the leg an inflated balloon(so that the ball lies on the ground, but rather drags a little). The task is to destroy all the opponents' balls with kicks and save your own. The player whose ball is hit is out. The one with the last whole ball left wins.

Kangaroo
This prank game resembles the popular "crocodile" (or "associations" - when the players are divided into two teams, a "victim" is selected from the group of opponents, a word or phrase, the name of a movie or book is suggested to her - and you need to convey this information to the audience with facial expressions and gestures. theirs to guess). But here everything is easier.
The host, having called one player aside, asks him to show the kangaroo. The catch is that absolutely everyone knows what the word is. Their task is to build any kind of ridiculous guesses, just not to say "kangaroo". Usually the game goes on for a long time: the unfortunate kangaroo pokes at his stomach and jumps in front of the audience dying with laughter, who bewilderedly suggest: “a pregnant hare ... a lame dinosaur ...” and shouts: "Showing for idiots again!" - and stop.

snails
On the ground, you need to draw two lines at a distance of two to three meters. The task of the players is to get from the start to the finish line as slowly as possible, but in no case stopping or changing the direction of movement. The slowest "snail" wins.

Words words
A game for a quiet, rainy evening in the country. There are several variations.
First: for everything about everything is given no more than three minutes. For that a short time participants must write short story, in which all words (including prepositions) must begin with one letter.

Second: choose a word that is not too long, but not too short. It must be a noun in singular. The same three, and maybe five minutes are given. During this time, only from the letters in the word (if there is one "H" in the word, then the word cannot be used with a double "H") you need to make up as many words as possible (also nouns and also in the singular). The one with the most words wins.

Third: almost man-made "Erudite". A word is invented, and prefixes and suffixes are added to it to form new words. You can assign both horizontally and vertically. Strictly one letter from each player.

Princess on the Pea
The participants in the game stand facing the audience, behind each chair. The host puts a spoon, a spool of thread or a small cube on it - and covers it with a thin pillow. Players take turns sitting on a chair and trying to guess what the object is under them. Time - 2 minutes, no more. Another variation: walnuts are placed on a chair (well, almost peas?). In this case, the player is trying to determine how many there are - this option is closest to a fairy tale.

Evgenia Mitina, Cosmopolitan magazine (July/August 2009)

Thank you all for your attention, love

On a warm summer day, it is nice to relax in nature. Competitions will help to spend leisure time fun and interesting. Children and adults will be happy to participate in relay races and competitions. Active games will give you the opportunity to warm up physically and bring positive emotions. Everyday bustle will recede into the background and give place to fun and joy.

    Game "Severe Pioneer"

    Everyone who wants to participate. To conduct the game, you will need newspapers, from which players must make caps for themselves, and small plastic cups, of such a size that they can be put on the head and covered with a cap.

    One driver is chosen. He departs. The players at this time fill one cup with water, and someone hides it under the cap. The driver returns and tries to understand who has a glass on his head. He hits the selected player's cap from above. If he guesses, then the participant with a glass takes the place of the driver. If he makes a mistake, he retreats again and gives the players the opportunity to re-hide the glass.

    Game "Sardines"

    Everyone who wants to participate. The principle of the game "Sardines" is similar to hide and seek. All participants close their eyes. One player is hiding. You can’t peep, otherwise it will be uninteresting. Then everyone starts looking for the hidden player. The one who finds it must hide with it, unnoticed by other participants. When one of the other players finds them, they also join them in the cache. As a result, the participants lie in ambush, like sardines in a jar. The last two players are looking for the whole company. The one who finds the participants last becomes the leader.

    Game "Uncle"

    Everyone who wants to participate. You will need a lot of space to play the game.

    One player, voluntarily or by drawing lots, is declared "uncle". He stands with his back to the rest of the participants. The players move away. Then they begin to move towards the driver. With each step, the participants take turns asking: “Uncle, what day is it today?”. The driver answers them funny phrases. When he decides that the participants have come close enough, he says that today is hunting day, and rushes to catch them. The caught player becomes the new driver.

    An active relay game for a fun children's company. To carry it out, you will need 2 tennis balls. You need to choose a flat area on which 2 trees grow on the same line, and mark the start line in the distance.

    All children are divided into 2 groups. Each of them receives a tennis ball. Teams line up in 2 lines in front of the starting line. The first participants pinch the ball between their knees. After the “start” signal, they begin, like bunnies, to jump to the tree, then go around it and return back to pass the baton to the next player of their team. Thus, all participants must pass the distance. If the "bunny" drops the ball along the way, he must return to the start. The task can be complicated by inviting the children to hold their hands above their heads while jumping, imitating hare ears.

    The team whose members complete the task the fastest wins.

    The game "Kalistop"

    All interested children participate. During the game, they will change each other.

    Two children start the game. While one of them says: “Calistop, calistop, one, two, three, four, stop,” the other, with all his strength, runs forward. At the word "stop" the running child stops. The player who uttered the speech must determine the distance to the standing participant by eye. He calls the number of giants (large steps) and midgets (additional steps, when the heel is attached to the toe) and takes the announced number of steps. If he does not reach the second participant or steps over, other children try. The next runner is the child who manages to most accurately determine the distance to the standing player.

    From 3 to 6 couples "man-woman" participate in the competition. The host asks each couple to come up with a name for themselves or gives them comic nicknames.

    The task of each team is to overcome the designated distance in a special way, fill the bag with sand and bring it back. The man takes a supine position (face down), rises on his hands and rests on his palms. The woman takes the partner by the ankles and raises his legs. In this way, the couple gets to their destination, where they quickly pick up sand. Then the man puts the woman on her back, picks up a sandbag and runs back. 5 minutes are allotted for the competition.

    The winner is the pair that brings more bags in the allotted time.

    Game "Putanka"

    All children who want to play. Participants become in a circle. The driver walks in the middle. He points to any player and gives some command (for example, "hands up"). The participant pointed out by the driver should freeze without moving, and the neighbors on the left and right should raise their hands. This must be done quickly. Then the driver points to other players, giving some more commands (for example, “crouch”, “jump”, “sing”, “raise right hand”, “raise left leg”, “sneeze”, “laugh out loud”, “crow”). Neighbors must perform the named task.

    Children who get confused and deviate from the rules are eliminated. The game continues until the last three players.

    Game "Can"

    Everyone who wants to play. One person is designated as leader. He picks up a watch with a second hand.

    The game begins with the leader calling any letter. The task of the rest of the participants is to take turns naming objects that can be placed in a can with this letter. The one on whom the hitch occurs has 30 seconds to save. If he fails to come up with anything during this time, he is out of the game and becomes a "doctor". The letter for the words changes and the game continues. "Doctor" can save dying players. Three rescued participants give him the right to enter the game again. The game continues until the interest is gone.

    Children are divided into several teams of 4 people each. The participants of each group stand in a row (in the back of each other's head), take hold of the waist and squat down, forming a centipede. The facilitator invites the children to show how the centipede dances, moves, goes to bed, wakes up, and does other actions. The team that works best together wins.

"FIND ME"

"BOUNCER"

"CHAIN ​​FORGED"

"TURN OFF CHANSON"

"CHESS FOOL"

"FIGHTING CLEAR"

"DAUGHTERS-MOTHERS"

"THIS EXTRA"

"HOT-COLD"

"GIANT STEPS"



"KING OF THE FAMILY"

"SAVE THE GUITAR"

"JUMPS THROUGH VALERA*"
As you know, jumping over a fire is very dangerous for health and clothing. But jumping over Valera is a much more pleasant and safe entertainment. For this game, a soundly sleeping Valera is taken, who will probably be found near a backpack with drinks, and cheerfully jumps over it. It is important to remember one thing: there must be an even number of jumps, otherwise Valera will not grow anymore.

"FIND ME"
Cell phone players are trying to explain to their comrades how to get to the place of rest. The one whose partner arrives first wins.

"BOUNCER"
The second team comes to the clearing where the picnic is being held and says that this is their place, after which the players start kicking each other out of the clearing. The winner gets a clearing and meat.

"CHAIN ​​FORGED"
All participants in the picnic, free from frying barbecue, sorry for the involuntary rhyme, line up and begin to slowly walk across the clearing, heads down and peering into the grass. The leader rushes on his knees in front of the walking chain and says: "The chain is golden, the husband gave it, he finds out, he will kill! Oh, I'm a damned fool!"
The game continues until they are called to eat and drink.
Varieties of the game: "EXPENSIVE EARRINGS", "DIAMOND PENDANTS", "CELLULAR PHONES", etc.

"TURN OFF CHANSON"
One of the players turns on the car radio at full volume and opens the doors of his car. The rest of the participants in the game are divided into two teams: one gets high on music, and the other is annoying. As a rule, those who enjoy music win.

"CHESS FOOL"
One of the players is shuffling chess. There are usually thirty-two pieces, so four bolts or screws are added to play the chess fool. The players hold the figures in their fists, but do not show each other. And they play fool not with cards, but with chess, like cultural intelligent people. The one who has all the pieces in his hand loses.

"FIGHTING CLEAR"
This is a decorous and cultural entertainment, unlike wrestling in the mud, in a fire, in a barbecue or sleigh. Decent women wrestle dressed, on a clean blanket, and the audience cheer them on with applause and exclamations of "Come on, Svetlana Nikolaevna, take over Antonina Sergevna!", "Come on, Antonina Sergevna, tear Svetlana Nikolaevna's mouth!" etc.

"DAUGHTERS-MOTHERS"
The game begins when daughters of different ages and their mothers go out into nature. Without men. The host starts the game with the words "Girls! I saw new salamander boots yesterday ..." Everyone starts interrupting her with all the same nonsense. And at the same time, they still have to laugh shrillly and drunkenly. God forbid a man be there.

"THIS EXTRA"
For this game, several skewers are needed, and exactly one less than the participants.
Players walk around the barbecue and pretend that they are playing completely different games. But at the command "Kebabs are ready!" everyone rushes to the grill. The one who does not get the skewers with barbecue loses.

"HOT-COLD"
While the kebab is fried, one player (leader) hides a net with bottles of vodka in the river. The rest of the players first wait, and then they can’t stand it and begin to show where she can be. And the leader says: "Hot!", "Heat!" or "Colder!" (depending on how much time has passed). When the kebab is ready and the vodka is cold, this monster says: "It's cold!" and takes out the hidden grid.

"GIANT STEPS"
The participants of the game gather at the start line and drink 30-100 grams of vodka each. The bottle is then moved back 40-80 cm. Participants must take a step and drink 60-120 grams again. The bottle moves back 80-160 cm. Again, everyone steps and drinks. Whoever can take the biggest step and then stand up wins.

"GREAT BADMINTENIS" ("BADMINBALL")
To play you will need badminton rackets and a soccer ball. Rules - as in tennis, only instead of a grid there is a person. He also serves as a referee in this exciting but difficult game.

Game with a girl "TO POTTLE"
A couple of players sit opposite each other, pour and drink. Then more. If a girl misses, then she takes off any detail of the toilet. If he doesn’t miss, then at the end of the game he allows you to remove them all from himself.

"KING OF THE FAMILY"
While the men are frying the BBQ, the women should play Potato Peeling, Lettuce Cutting and Get the Kids Do Something! In the morning, they, as if they had done nothing to prepare the Shashlik, must collect all the dishes, men lying around and other rubbish.

"SAVE THE GUITAR"
The players have been trying to sit on the guitar all evening, and the host, who is also the owner of the guitar, is trying at the last moment to pull the guitar out from under the players and play it. The winner is the one who still manages to sit down on the guitar. The leader loses.

"JUMPS THROUGH VALERA*"
As you know, jumping over a fire is very dangerous for health and clothing. But jumping over Valera is a much more pleasant and safe entertainment. For this game, a soundly sleeping Valera is taken, who will probably be found near a backpack with drinks, and cheerfully jumps over it. It is important to remember one thing: there must be an even number of jumps, otherwise Valera will no longer grow

A birthday, a calendar holiday, a promotion, or just a warm and sunny day off - all this can be an occasion to get out into nature in a large and friendly company. But what to do in nature, when hunger is satisfied, and all interesting topics are discussed so as not to get bored? To do this, there are many different competitions in nature for a fun company. They will help fill the resulting free time. In addition, well-chosen competitions will undoubtedly become the highlight of the festive day and will be remembered for a long time, leaving behind only positive emotions and impressions.

"Well-chosen" competitions means that they will be appropriate for the age of the participants, as well as their emancipation, degree of familiarity and the prevailing atmosphere. After all, competitions are also different: intellectual and fun, neutral or balancing somewhere on the verge of “below the belt”, as well as those that require significant physical activity, etc. In general, the main thing is that everyone likes and finds it interesting. Now we will offer you several options.

"Whale"

An unlimited number of people can take part in this competition - the more there are, the more fun it will be. Everyone needs to stand in a circle at arm's length from their neighbors and join hands (it will turn out to be a kind of round dance). The host whispers the name of two animals into the ear of each participant and explains the rules of the game: when the host calls out the name of the animal, the participant to whom the name of this animal was voiced in the ear must quickly sit down, and the neighbors on the right and left at this time should try to prevent him from doing this .

Everything is done very quickly so that the participants do not have time to take a breath. The trick of the game is that, calling the animals to the players, the presenter shows ingenuity only by 50 percent - in the first word, but the second word calls everyone a whale. So, for example, such pairs of words as a hare - a whale, a bear - a whale, a mouse - a whale, a cat - a whale, a dog - a whale, a rabbit - a whale, etc. can be whispered to the participants. A few minutes later, when everyone has already joined in, the host suddenly calls out the word "KIT", and as a result, the participants, who are trying to sit down all at once, inevitably find themselves on the floor, laughing at their own zeal. This competition is suitable for a company of any caliber and goes with a bang.

"Diver"

Going to nature in the warm season, some comrades may well have flippers and a pair of binoculars in their arsenal. If this is the case, a competition for the title of the best diver can be proposed.

Volunteers are offered to put on fins and complete the task to overcome the specified distance, looking through the binoculars from the back. Believe me, an unforgettable experience is guaranteed not only for the participants, but also for all spectators.

"Football" Football is a very exciting game, not only for guys, but also for girls, especially if you change the rules a little.

First you need to divide the participants into two teams and mark the gates, and then the events will be somewhat unusual. The players of each team are divided into pairs, and each of the pairs becomes a shoulder to each other, and the right leg of one member of the pair is tied to the left leg of the other. The goal of the team is the same as in ordinary football - to score the ball into the opponents' goal, but goalkeepers are no longer needed here, because it will not be easy or even almost impossible to score the ball. Thus, felting of all participants on the ground and a lot of positive emotions is provided.

"Knight Tournament"

Such a tournament in miniature is an example of an active competition for a cheerful and energetic company, in which, in addition to ladies, there are also several gentlemen. It will require an even number of men (minimum four). Participants are divided into two groups - cold and warm. The first is for those who like the cold that knightly armor and edged weapons exude, and the second is for those who value the warmth of a devoted horse more.

Dividing into groups, the knights still have no idea what a surprise awaits them. Those who preferred the warmth of horses will have to portray horses, and those who chose the cold will have to become riders.

And so the queen of the tournament drops her handkerchief from her high hand, and the tournament begins. The task of the rider is to push his opponent off the horse. The one who fell to the ground lost, but the winner and his horse will be rewarded from the hands of the Beautiful Lady (a glass of wine, the first pieces of barbecue, a cake, etc.).

"Swamp"

This competition does not require any special preparations or equipment, just a few pieces of cardboard. First you need to designate a certain area on the ground (not very large). Borders can be marked with pebbles, dry branches or bottles. This will be a swamp, which the participants will have to cross as quickly as possible, stepping from bump to bump. Two pieces of cardboard in the hands of each player will act as bumps, which he will shift in front of him and move in this way, stepping on them, trying not to fall into the "swamp".

"Give it to someone else" The company must be divided into women's and men's teams, which should be located in two lines opposite each other at a distance of about three meters.

The first member of the women's team holds the balloon between her legs, carries it to the line of the men's team and passes it to the first member without using her hands. He, in turn, also carries the ball back and passes it to the second member of the women's team. This continues until all players have participated.

"Hit the balls!"

One team gets red balls and the other team gets blue balls. Balls are tied with threads to the legs, one per participant. On command, you need to burst as many enemy balls as possible without using your hands. The team that keeps at least one ball intact wins.

"Apple"

Two people take part in the game. A rope is tied to each waist, and an apple is tied to its end so that it dangles approximately at the level of the knees. A glass is placed on the ground, into which the participant, on command, must hit with an apple. The participant who does it faster wins.

"Mummy"

All participants are divided into pairs, and it is desirable that it be a boy and a girl. Each couple is given 2 rolls of toilet paper. Team members begin to wrap this paper around their partners, and only the nose, mouth and eyes should be left open. The couple that manages to do it faster and better than everyone else will win.

"Volleyball with feet"

In this game, participants are divided into two teams. In the middle of the clearing, a rope is pulled at the level of a meter from the ground. The rules of the game are exactly the same as in volleyball, and the only difference is that the participants play while sitting on the ground, and a balloon is taken instead of the ball.

"Take away the cooked"

On the table you need to arrange glasses with an alcoholic drink that the participants like, and the glasses should be one less than the participants. The participants, at the command of the leader, go around the table, and at the next signal (clapping their hands, for example), they, ahead of their rivals, rush to the glasses and drink their contents. The participant who did not get a glass is eliminated. Then the extra glass is removed, the rest are filled with a drink, and the competition continues again until one most successful participant remains.

"Let's fill the glasses!"

Participants need to be divided into pairs - a boy-girl. The man is given a bottle with a drink (it is desirable that it be a drink that will then be easy to wash off), and the girl is given a glass. The man needs to hold the bottle with his feet, and the partner needs to hold the glass with his feet. Then the man needs to fill the glass without the help of his hands, and the girl needs to help him as much as possible in this. The winner will be the pair that will cope with the task most accurately and quickly without spilling a single drop by. In continuation of the competition, you need to drink a drink from glasses for speed.

"Tug of War"

Competitions for the company in nature can also be diversified with sports competitions. For this game, you will need a thick and long rope, in the center of which a mark will be placed. Then, on the ground at an equal distance from the mark, you need to draw lines on both sides. All participants must be divided into two groups, which, on a signal, begin to pull the rope, each from its own side, trying to pull it over. The winner will be the team that will drag the mark over its line.

"Quest" You will need to prepare for such a game in advance, but the result will exceed all your expectations. You need to come up with several prizes and place them on the territory where the company will rest. To make it easier to find treasures, you need to hide notes with clues along the chain, and in completely unexpected places.

"Hot Cubes"

For this contest, you will need two sets of multi-colored cubes, as well as long branches according to the number of participants. First you will need to draw a large circle and arrange the cubes in it. All players are divided into two groups, the task of each of which will be to push all the opponent's cubes out of the circle, while preventing him from pushing his own. The team that can get rid of other people's cubes faster will win.

As you can see, competitions can be very diverse. It is important to simply think over the cultural program in advance so as not to come up with entertainment at the last moment. And then any fun will bring a lot of pleasure to all participants, making them look forward to the next opportunity to gather in the same place and with the same line-up. Enjoy your fun and outdoor recreation!



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